Phasmophobia | All Ghost types, photos, models, and weaknesses
The Phasmophobia ghost types each have their own strengths and weaknesses, along with different appearances as revealed by photos of their graphic symbol models. Dissimilar ghosts tin haunt and taunt players in the co-op horror game, but there are weaknesses players can take reward of. And so what are all the ghost types inPhasmophobia, and what are their pictures?
Phasmophobia | All ghost types list
There are 12 different ghost types in Phasmophobia. Thankfully, knowing which ghosts can haunt and assail a player in Phasmophobia is step one of being a success in the game. Knowing the enemies a player tin face before heading into a horror game should help out no end.
The complete Phasmophobia ghost types list is as follows:
- Spirit
- Wraith
- Phantom
- Poltergeist
- Banshee
- Jinn
- Mare
- Revenant
- Shade
- Demon
- Yurei
- Oni
Phasmophobia | All ghost photos and models
Phasmophobia ghost photos and character models take been unearthed by the game's community. These ghost models seemingly aren't linked to its ghost types, significant that ghost types can withal have different appearances.
All photos ofPhasmophobia's ghost models can be viewed beneath:
Each of these ghosts tin can be communicated with past knowing how to talk to ghosts in the game. Yet, later interacting with them, y'all'll as well demand to know how to foreclose being hunted by focusing on their strengths and weaknesses.
Phasmophobia | All ghost strengths and weaknesses
Each Phasmophobia ghost blazon has a different list of strengths and weaknesses. Knowing how to deal with each type will assistance ghost-hunting teams avert beingness hunted,
Spirit
- No unique strengths
- Weaknesses:
- Smudge Sticks
A Spirit is the most common type of ghost in Phasmophobia. This doesn't mean it isn't a handful, however. Players should notice Spirits at the sites of their unexplained deaths. While a Spirit has no particular strengths, they are weak to Smudge Sticks. Employ a Smudge Stick on a Spirit and it will stop attacking for a relatively long period of fourth dimension.
A Spirit Box, Fingerprints, and Ghost Writing are evidence of a Spirit.
Wraith
- Strengths:
- Wraiths cannot be tracked past footsteps
- Weaknesses:
- Toxic reaction to Common salt
A Wraith can fly, meaning y'all cannot track them with footsteps. Wraiths can travel through walls, too. Have some Salt on you to help with a Wraith assail; Wraiths don't dear Common salt. Fingerprints, Freezing Temperatures, and a Spirit Box is evidence of a Wraith.
Phantom
- Strengths:
- Merely looking at a Phantom will dramatically lower your sanity
- Weaknesses:
- Photographing a Phantom
Phantoms can possess the living, commonly summoned by an Ouija Board, instilling fear into anyone nearby. Remember to non await directly at a Phantom and gear up upwardly your camera to take a photograph (this will brand it temporarily disappear). EMF Level 5, Ghost Orbs, and Freezing Temperatures are all evidence of a Phantom.
Poltergeist
- Strengths:
- Poltergeists can throw many dissimilar objects at one time
- Weaknesses:
- Empty rooms
Poltergeists can throw objects and by and large cause a ruckus. Go i in an empty room, however, and they are a lot easier to bargain with. Spirit Boxes, Fingerprints, and Ghost Orbs are evidence of a Poltergeist.
Banshee
- Strengths:
- Target 1 player at a fourth dimension
- Weaknesses:
- Fear of the Crucifix
A stalker of its individually called prey, a Crucifix nearby a Banshee volition make it less aggressive. EMF Level v, Fingerprints, and Freezing Temperatures are all evidence of a Banshee. Knowing how to use the Crucifix will assist here.
Jinn
- Strengths:
- Jinns are faster when players are far abroad from them
- Weaknesses:
- Turn off the location'south power source to terminate a Jinn from using its ability
Fast, territorial ghosts. A Spirit Box, Ghost Orbs, and EMF Level v are all evidence of a Jinn.
Mare
- Strengths:
- Increased chance of attacking in the dark
- Weaknesses:
- Light sources (turn the lights on, use torches, etc…)
Make sure you turn the lights on as this ghost is stronger in the dark. A Mare'south prove is a Spirit Box, Ghost Orbs, and Freezing Temperatures.
Revenant
- Strengths:
- When hunting a victim, it is quick, faster than anything
- Weaknesses:
- Hiding from a Revenant makes it movement very slowly
A slow, violent ghost that picks upwards tremendous speed when hunting its prey. Remember to hide. Revenant bear witness is EMF Level 5, Fingerprints, and Ghost Writing.
Shade
- Strengths:
- Shyness makes it hard to discover
- Weaknesses:
- If at that place are multiple players nearby, a Shade will non enter into hunting fashion
A shy ghost, make sure to travel in a group. Evidence of a Shade is EMF Level v, Ghost Orbs, and Ghost Writing.
Demon
- Strengths:
- Demons attack more than whatever other ghost type
- Weaknesses:
- Ask Demons successful questions on the Ouija Lath
- This won't lower a player's sanity
- Ask Demons successful questions on the Ouija Lath
Demons are the nearly aggressive ghost. Ask it practiced questions to avoid lowering your sanity. Evidence of a Demon is a Spirit Box, Ghost Writing, and Freezing Temperatures.
Yurei
- Strengths:
- Potent result on a actor'south sanity
- Weaknesses:
- Smudge the room of a Yurei to finish it wandering around the location for a long time
Yureis have a large effect on your sanity, remember to Smudge the room information technology's in to stop it wandering around for some time. Prove of a Yurei is Ghost Orbs, Ghost Writing, and Freezing Temperatures.
Oni
- Strengths:
- More active when players are nearby
- Can motility objects at great speed
- Weaknesses:
- More active players will brand an Oni easier to observe and place
Another strong ghost that is more active when more players are effectually it. Evidence of an Oni is EMF Level 5, Spirit Boxes, and Ghost Writing.
Source: https://www.gamerevolution.com/guides/661292-phasmophobia-ghost-types-list-models-photos-strengths-weaknesses
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